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Zoom - Release 2 (1996)(Active Software)[!].iso
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1992-03-06
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2KB
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47 lines
@2{ELEVATION 2 REVIEW
@3
}By Steve Bye
@4
This game has been around for a while now but I would like to bring it to
your attention. Written in Amos by Lee Wilson, Elevation 2 is a very
simple game to play. You have to dodge elevators (or lifts to
non-Americans) and make your way to the top of the screen to rescue your
missus. There are various bonus Icons like extra lives, slow-down,
invincibility etc. that float down the screen to tempt impatient people
into getting squashed under a lift. This game could be used as a
psychological exercise machine for impatient people as you need to
discipline your reactions and wait for the right moment to make your
move. It sounds simple and boring but it's that 8-bit style simplicity
that had me hooked from the word go. I came across E2 while going
through some Assassins games disks (No.124) and I played it straight
through to level 10, unheard of for me. This game is more addictive than
printing counterfeit money. The author has spent a lot of time polishing
this game and it shows. The presentation is very good with colourful
graphics nice tune/samples and neat high score table. It is rare indeed
to come across a PD game with this sort of playability. A lot of people
could learn a bit about gameplay from E2. Okay it's not all roses; is it
ever?
The animation of the main character is err a bit weird, but I think it's
supposed to be that way, humour you see. The graphics do the job and are
colourful enough, but put a good artist on this game and it would enhance
it a lot. There is a way I found, that is a sort of cheat. When you are
on a hard level (3 lifts at once) all you have to do is wait around for
an invincibility bonus icon to float down, grab that then complete the
level, you may have a long wait though and sometimes you have to risk
dodging a lift to get it. You can do the same with extra lives. The
answer to this would be a time limit. You do get bonus points for
completing the level quickly though, so I guess Lee has already thought
about a time limit and rejected it, probably with good reason. Who
cares? Leave it as it is.
As a PD game this is bloody excellent, well done to Lee for taking the
time to make it fun to play.
@3
AMOSZINE RATING:
---------------
#392%@5
Steve Bye.